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More Variety & Unpredictability for Releases

I would love to see a system where every song and album can perform differently instead of releases following a predictable pattern. After a song is released, it could develop different traits based on how it performs: Sleeper Hit — starts slowly but grows over time. Viral Hit — suddenly explodes because of a viral moment. Slow Grower — gradually gains streams and popularity. Instant Hit — performs strongly immediately. Cult Favorite — not necessarily huge commercially but has strong fan reception. Flop — underperforms despite expectations. Word-of-Mouth Hit — grows mainly through organic popularity. These traits could be hidden or revealed after the song has been out for a while, so you don’t always know how a release is going to perform. I would also love for songs and albums to have different levels of commercial performance. Right now it feels like releases usually keep succeeding and often perform better than the previous one, which makes careers feel predictable. It would be more interesting if a release could flop, stay stable, become a Sleeper Hit, or massively outperform expectations depending on strategy and circumstances. Another thing would be letting players choose the role of a track when creating an album: Main track Album track Interlude Intro Outro Skit Bonus track An Interlude could contribute more to the album’s cohesion or rating, but obviously wouldn’t be expected to get the same streams as a normal full-length song. This would make tracklists feel more meaningful instead of every song being treated the same commercially. Basically, I’d love for releases to have more variety and unpredictability, where not every song becomes a hit and players can actually experience Flops, Sleeper Hits, surprise successes, Cult Favorites, etc. I think this would make careers feel more realistic and less predictable while giving players more strategic decisions to make.

An Anonymous User 22 days ago

Feature Request

In Progress

StageStar has an amazing foundation — I think the next step should be deeper simulation

I have been really enjoying the updates to StageStar, and I think Edmond is doing a great job. The game is improving really fast. That said, I would love to see more focus on the core simulation before adding bigger features. Some ideas I would love to see are: Genres affecting streaming, radio, charts, critics, physical sales, and fanbase. Different regional markets (Japan, UK, Europe, etc.) all behaving differently. Better chart formulas with sleeper hits, viral songs, slow growers, and songs that develop real legs over time. Promotion budgets (social media, playlists, radio, press, etc.) so players can choose between a low-key rollout or a big commercial campaign. Recording studios and recording costs to make money more meaningful. Better music video mechanics such as budgets, concepts, and directors instead of every music video following a similar formula. Career ups and downs such as flops, burnout, cult classics, and comebacks. More realistic physical sales, streaming, and chart performance based on genre, fanbase, promotion, and region. Hard mode that rewards slower, more gradual career growth, with a real possibility of underperforming releases instead of every era becoming successful. More touring regions and cities, with demand depending on the country or city, so touring feels more strategic and realistic. Different types of reputation such as commercial, critical, industry, fan, and legacy, so success isn’t measured by popularity alone. Hidden systems like hype, overexposure, fan loyalty, and public interest, so outcomes feel less predictable and every decision involves some risk. Artist identities that develop naturally over time, such as Indie Darling, Cult Favorite, Mainstream Pop Star, or Festival Headliner, unlocking different opportunities. I would also love to eventually see things like festivals, media appearances, fan communities, public image, and management teams, but I think making the core simulation deeper should come first. For me, the goal is not to make the game harder for the sake of it. The goal is to make every decision matter so every career feels unique. Success should feel earned through good strategy, not mainly through cumulative popularity. StageStar already has a great foundation, and I think deeper simulation is what could take it to the next level. I’m curious what everyone else thinks.

An Anonymous User about 2 months ago

Feature Request