More Variety & Unpredictability for Releases
I would love to see a system where every song and album can perform differently instead of releases following a predictable pattern. After a song is released, it could develop different traits based on how it performs: Sleeper Hit — starts slowly but grows over time. Viral Hit — suddenly explodes because of a viral moment. Slow Grower — gradually gains streams and popularity. Instant Hit — performs strongly immediately. Cult Favorite — not necessarily huge commercially but has strong fan reception. Flop — underperforms despite expectations. Word-of-Mouth Hit — grows mainly through organic popularity. These traits could be hidden or revealed after the song has been out for a while, so you don’t always know how a release is going to perform. I would also love for songs and albums to have different levels of commercial performance. Right now it feels like releases usually keep succeeding and often perform better than the previous one, which makes careers feel predictable. It would be more interesting if a release could flop, stay stable, become a Sleeper Hit, or massively outperform expectations depending on strategy and circumstances. Another thing would be letting players choose the role of a track when creating an album: Main track Album track Interlude Intro Outro Skit Bonus track An Interlude could contribute more to the album’s cohesion or rating, but obviously wouldn’t be expected to get the same streams as a normal full-length song. This would make tracklists feel more meaningful instead of every song being treated the same commercially. Basically, I’d love for releases to have more variety and unpredictability, where not every song becomes a hit and players can actually experience Flops, Sleeper Hits, surprise successes, Cult Favorites, etc. I think this would make careers feel more realistic and less predictable while giving players more strategic decisions to make.

An Anonymous User 22 days ago
Feature Request
More Variety & Unpredictability for Releases
I would love to see a system where every song and album can perform differently instead of releases following a predictable pattern. After a song is released, it could develop different traits based on how it performs: Sleeper Hit — starts slowly but grows over time. Viral Hit — suddenly explodes because of a viral moment. Slow Grower — gradually gains streams and popularity. Instant Hit — performs strongly immediately. Cult Favorite — not necessarily huge commercially but has strong fan reception. Flop — underperforms despite expectations. Word-of-Mouth Hit — grows mainly through organic popularity. These traits could be hidden or revealed after the song has been out for a while, so you don’t always know how a release is going to perform. I would also love for songs and albums to have different levels of commercial performance. Right now it feels like releases usually keep succeeding and often perform better than the previous one, which makes careers feel predictable. It would be more interesting if a release could flop, stay stable, become a Sleeper Hit, or massively outperform expectations depending on strategy and circumstances. Another thing would be letting players choose the role of a track when creating an album: Main track Album track Interlude Intro Outro Skit Bonus track An Interlude could contribute more to the album’s cohesion or rating, but obviously wouldn’t be expected to get the same streams as a normal full-length song. This would make tracklists feel more meaningful instead of every song being treated the same commercially. Basically, I’d love for releases to have more variety and unpredictability, where not every song becomes a hit and players can actually experience Flops, Sleeper Hits, surprise successes, Cult Favorites, etc. I think this would make careers feel more realistic and less predictable while giving players more strategic decisions to make.

An Anonymous User 22 days ago
Feature Request
Stageify streams
Stageify nps streams are way way too inflated in a way that it’s nearly 3x real life, it’s totally unrealistic, top 100 requires like 20-30M streams to enter and in real life it’s 10M, it’s not reflecting the real numbers on here at all, even number #1 songs in the game are usually 100M something and it’s like 3 extremely hit songs, but in real life, that never happened In real life, there’s just 2-3 songs in history that reached this milestone in one week (100M streams in a week), but in the game it seems like the casual thing for nps You can check real life stats here: https://kworb.net/spotify/country/global_weekly.html

An Anonymous User about 2 months ago
Bug
Stageify streams
Stageify nps streams are way way too inflated in a way that it’s nearly 3x real life, it’s totally unrealistic, top 100 requires like 20-30M streams to enter and in real life it’s 10M, it’s not reflecting the real numbers on here at all, even number #1 songs in the game are usually 100M something and it’s like 3 extremely hit songs, but in real life, that never happened In real life, there’s just 2-3 songs in history that reached this milestone in one week (100M streams in a week), but in the game it seems like the casual thing for nps You can check real life stats here: https://kworb.net/spotify/country/global_weekly.html

An Anonymous User about 2 months ago
Bug
In Progress
instagram and ai
when i use the instagram app on stage star theres a couple bugs. when i go to edit my profile the save and cancel buttons are too far up at the top of the screen so the top of my iphone covers them and i cant press them. i also cant turn on the ai usage button because it doesnt work. please fix these bugs.

An Anonymous User about 2 months ago
Bug
In Progress
instagram and ai
when i use the instagram app on stage star theres a couple bugs. when i go to edit my profile the save and cancel buttons are too far up at the top of the screen so the top of my iphone covers them and i cant press them. i also cant turn on the ai usage button because it doesnt work. please fix these bugs.

An Anonymous User about 2 months ago
Bug
Completed
Realistic Progression
Tbh, I’d love to see a more realistic career progression and growth curve. I don’t really want to reach a 100M monthly listeners after only two years. Maybe there could be a new difficulty option focused on realism, where careers build more gradually and your first song doesn’t immediately pull in huge streaming numbers. That way, success feels more earned over time

An Anonymous User about 2 months ago
Feature Request
Completed
Realistic Progression
Tbh, I’d love to see a more realistic career progression and growth curve. I don’t really want to reach a 100M monthly listeners after only two years. Maybe there could be a new difficulty option focused on realism, where careers build more gradually and your first song doesn’t immediately pull in huge streaming numbers. That way, success feels more earned over time

An Anonymous User about 2 months ago
Feature Request
Completed
Custom labels
Planned features NPC artists can pitch to label, or the player pitches a contract to NPC artist. Customize own release-cooldown & marketing. Label levels & XP points. Label signees happiness.

StageStar about 2 months ago
Feature Request
Completed
Custom labels
Planned features NPC artists can pitch to label, or the player pitches a contract to NPC artist. Customize own release-cooldown & marketing. Label levels & XP points. Label signees happiness.

StageStar about 2 months ago
Feature Request
In Progress
StageStar has an amazing foundation — I think the next step should be deeper simulation
I have been really enjoying the updates to StageStar, and I think Edmond is doing a great job. The game is improving really fast. That said, I would love to see more focus on the core simulation before adding bigger features. Some ideas I would love to see are: Genres affecting streaming, radio, charts, critics, physical sales, and fanbase. Different regional markets (Japan, UK, Europe, etc.) all behaving differently. Better chart formulas with sleeper hits, viral songs, slow growers, and songs that develop real legs over time. Promotion budgets (social media, playlists, radio, press, etc.) so players can choose between a low-key rollout or a big commercial campaign. Recording studios and recording costs to make money more meaningful. Better music video mechanics such as budgets, concepts, and directors instead of every music video following a similar formula. Career ups and downs such as flops, burnout, cult classics, and comebacks. More realistic physical sales, streaming, and chart performance based on genre, fanbase, promotion, and region. Hard mode that rewards slower, more gradual career growth, with a real possibility of underperforming releases instead of every era becoming successful. More touring regions and cities, with demand depending on the country or city, so touring feels more strategic and realistic. Different types of reputation such as commercial, critical, industry, fan, and legacy, so success isn’t measured by popularity alone. Hidden systems like hype, overexposure, fan loyalty, and public interest, so outcomes feel less predictable and every decision involves some risk. Artist identities that develop naturally over time, such as Indie Darling, Cult Favorite, Mainstream Pop Star, or Festival Headliner, unlocking different opportunities. I would also love to eventually see things like festivals, media appearances, fan communities, public image, and management teams, but I think making the core simulation deeper should come first. For me, the goal is not to make the game harder for the sake of it. The goal is to make every decision matter so every career feels unique. Success should feel earned through good strategy, not mainly through cumulative popularity. StageStar already has a great foundation, and I think deeper simulation is what could take it to the next level. I’m curious what everyone else thinks.

An Anonymous User about 2 months ago
Feature Request
In Progress
StageStar has an amazing foundation — I think the next step should be deeper simulation
I have been really enjoying the updates to StageStar, and I think Edmond is doing a great job. The game is improving really fast. That said, I would love to see more focus on the core simulation before adding bigger features. Some ideas I would love to see are: Genres affecting streaming, radio, charts, critics, physical sales, and fanbase. Different regional markets (Japan, UK, Europe, etc.) all behaving differently. Better chart formulas with sleeper hits, viral songs, slow growers, and songs that develop real legs over time. Promotion budgets (social media, playlists, radio, press, etc.) so players can choose between a low-key rollout or a big commercial campaign. Recording studios and recording costs to make money more meaningful. Better music video mechanics such as budgets, concepts, and directors instead of every music video following a similar formula. Career ups and downs such as flops, burnout, cult classics, and comebacks. More realistic physical sales, streaming, and chart performance based on genre, fanbase, promotion, and region. Hard mode that rewards slower, more gradual career growth, with a real possibility of underperforming releases instead of every era becoming successful. More touring regions and cities, with demand depending on the country or city, so touring feels more strategic and realistic. Different types of reputation such as commercial, critical, industry, fan, and legacy, so success isn’t measured by popularity alone. Hidden systems like hype, overexposure, fan loyalty, and public interest, so outcomes feel less predictable and every decision involves some risk. Artist identities that develop naturally over time, such as Indie Darling, Cult Favorite, Mainstream Pop Star, or Festival Headliner, unlocking different opportunities. I would also love to eventually see things like festivals, media appearances, fan communities, public image, and management teams, but I think making the core simulation deeper should come first. For me, the goal is not to make the game harder for the sake of it. The goal is to make every decision matter so every career feels unique. Success should feel earned through good strategy, not mainly through cumulative popularity. StageStar already has a great foundation, and I think deeper simulation is what could take it to the next level. I’m curious what everyone else thinks.

An Anonymous User about 2 months ago
Feature Request
In Progress
The small "explicit content" thumbnail doesn't appear on the game's streaming platforms, and I can't post photos to the 'S' feed. Android.

An Anonymous User about 2 months ago
Bug
In Progress
The small "explicit content" thumbnail doesn't appear on the game's streaming platforms, and I can't post photos to the 'S' feed. Android.

An Anonymous User about 2 months ago
Bug
Planned
More Features
Can you please add festivals to the game and for the starfork let's us be able to see the reviews on our songs And also add ways for promoting our tracks and albums before and after release Can you also add more platforms e.g iTunes, peach music etc Can you also add milestones history or achievements where we can see our most streamed single and best debut etc Thank you

An Anonymous User about 2 months ago
Feature Request
Planned
More Features
Can you please add festivals to the game and for the starfork let's us be able to see the reviews on our songs And also add ways for promoting our tracks and albums before and after release Can you also add more platforms e.g iTunes, peach music etc Can you also add milestones history or achievements where we can see our most streamed single and best debut etc Thank you

An Anonymous User about 2 months ago
Feature Request
Group and Solo
I was actually suggesting when quiting to Solo in group you can make like one can have like an account in the group maybe like you are tired of the group you have your separate earning make something like family Yeah and have your own businesses

An Anonymous User about 2 months ago
Feature Request
Group and Solo
I was actually suggesting when quiting to Solo in group you can make like one can have like an account in the group maybe like you are tired of the group you have your separate earning make something like family Yeah and have your own businesses

An Anonymous User about 2 months ago
Feature Request
In Progress
Hi Edmond, I have a suggestion for live albums!
I would like for an option for them to be scheduled and the name and cover to be changed

An Anonymous User about 2 months ago
Feature Request
In Progress
Hi Edmond, I have a suggestion for live albums!
I would like for an option for them to be scheduled and the name and cover to be changed

An Anonymous User about 2 months ago
Feature Request
Completed
Changes the sales and streams base on difficulty
Hi, Ed. Is it possible if you can change the streams, song units and album sales based on the difficulty when people make there saves so that i can be fair and easy for all of us so we don’t have a decrease in the difficulty settings for all modes. Like for example, if i was easy success and career breakthrough i would choose easy, but if i want realistic i would choose normal or if i would love a challenge i would choose hard.

An Anonymous User about 2 months ago
Feature Request
Completed
Changes the sales and streams base on difficulty
Hi, Ed. Is it possible if you can change the streams, song units and album sales based on the difficulty when people make there saves so that i can be fair and easy for all of us so we don’t have a decrease in the difficulty settings for all modes. Like for example, if i was easy success and career breakthrough i would choose easy, but if i want realistic i would choose normal or if i would love a challenge i would choose hard.

An Anonymous User about 2 months ago
Feature Request
Planned
New features
Hi Ed. • I really enjoy StageStar 2.0, but I think it could be even better with a few additions. Please consider bringing back real‑life artists so players can interact with their favorite stars. It would also be amazing to add lifestyle features like houses and cars, giving us a way to show off success beyond music. Expanding into personal aspects such as relationships, parties, and social events would make the game feel more immersive and realistic, turning StageStar into a full celebrity life simulator rather than just a career builder

An Anonymous User about 2 months ago
Feature Request
Planned
New features
Hi Ed. • I really enjoy StageStar 2.0, but I think it could be even better with a few additions. Please consider bringing back real‑life artists so players can interact with their favorite stars. It would also be amazing to add lifestyle features like houses and cars, giving us a way to show off success beyond music. Expanding into personal aspects such as relationships, parties, and social events would make the game feel more immersive and realistic, turning StageStar into a full celebrity life simulator rather than just a career builder

An Anonymous User about 2 months ago
Feature Request